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| publisher = Sega | distributor = 20th Century Fox | producer = Brian Burleson | designer = John Mulkey | programmer = Chris R. Guthery | artist = Brian Cozzens | writer = Mike Neumann Anthony Burch | composer = Kevin Riepl | series = ''Alien'' | engine = Unreal Engine 3 | platforms = Microsoft Windows PlayStation 3 Xbox 360 | released = February 12, 2013 | genre = First-person shooter | modes = Single-player, multiplayer }} ''Aliens: Colonial Marines'' is a first-person shooter video game developed by Gearbox Software and published by Sega. The game is set in the ''Alien'' universe and takes place after the events of the third film in the franchise, ''Alien 3'' (1992).〔(【引用サイトリンク】title=Suspense trailer states that the game takes place sixteen weeks and four days after the death of Warrant Officer Ellen Ripley, an event that occurs at the end of Alien 3 )〕 The game is the second ''Alien'' title that Sega has produced: the first being ''Aliens Infestation'' in 2011. The game was released for the PlayStation 3 and Xbox 360 video game consoles and for Microsoft Windows on February 12, 2013. A Wii U version was being produced for release but was eventually cancelled on April 5, 2013. ==Gameplay== ''Aliens: Colonial Marines'' is a first-person shooter which puts the player in the role of a United States Colonial Marine named Cpl. Christopher Winter. The player has access to iconic weapons from the movie such as the flamethrower, pulse rifle, smartgun, shotgun, pistol, and robotic sentry turrets. Players are also able to use welding torches to seal doors and motion trackers to detect unseen enemies.〔''Game Informer'', March 2008, Issue 79, p. 49〕 Initially it was announced that the game would involve squad-based gameplay, allowing the player to issue orders to AI-controlled marines using context-sensitive commands.〔''Game Informer'', March 8, 2007, Issue 79, p. 51〕 However, Gearbox later revealed that this feature was dropped to make gameplay more accessible.〔(【引用サイトリンク】url=http://www.oxm.co.uk/32305/interviews/gearbox-talks-aliens-colonial-marines/?page=2 )〕 ''Aliens: Colonial Marines'' was originally planned to have no HUD to provide the player with onscreen information.〔''Game Informer'', March 9, 2007, Issue 79, p. 53〕 Gameplay types have been described as "Gauntlet Runs", where players must fight enemies as they travel from point A to point B, and "Last Stand" moments, where players must defend a specific area by welding doors and/or setting up automated sentry turrets.〔''PC Gamer'', August 2011, Issue 229, p. 50〕 The players gain experience points when dominating enemies and completing certain objectives. These experience points allow players to customize the appearance of their character, purchase upgrades for weapons, and unlock other skill sets, all of which carry over to other gameplay modes.〔(【引用サイトリンク】last=Shuman )〕 The primary enemies of the game are the xenomorphs from the first three films, which include the "Facehugger", and "Drone" alien from ''Alien'', the "Warrior" and the "Queen" aliens from ''Aliens'', also as the "Runner" alien from ''Alien 3''. The "Crusher" alien is an original enemy, which was revealed in the E3 2011 Walkthrough demo. Another original enemy, the "Boiler" alien, is a variant capable of self-exploding and covering its enemies with molecular acid. It was revealed in the tactical multiplayer trailer. Along with being able to traverse different surfaces from an angle, the aliens' AI uses the environment to set up sneak attacks, and group tactics to overwhelm the player. Not all enemies are aliens, as players also find themselves fighting human enemies in the form of Weyland-Yutani commandos and mercenaries. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Aliens: Colonial Marines」の詳細全文を読む スポンサード リンク
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